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R I A M Bibliographie Solipsis

  1. NPSNET (Naval Postgraduate Scholl of Monterey)
  2. Spline (Mistsubishi Elecronic Research Laboratory)
  3. Massive (University of Nottingham)
  4. Continuum (France Telecom R&D)
  5. Score (INRIA)
  6. Open Source Metaverse Project
  7. Croquet Project
  8. Virtual Object System
  9. Solipsis on the Web
  10. VREng: Interactive and Distributed 3D Application over the Internet using Unicast or Multicast
  11. Poietic Generator: Real time collective interaction over the Internet using Unicast or Multicast
  12. The Psychology of MMORPGs
  13. The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments
  14. Bernard Poche, //L'espace fragmenté//, L'Harmattan 1996
  15. Augustin Berque, //Ecoumène//, 2000
  16. Gael Le Boulch, //Approche Systémique de la réalité//, 2001
  17. K. Alder 2002
  18. Ogre, open source real time 3D rendering engine
  19. OpenSceneGraph, open source high peformance 3D graphics toolkit
  20. Blender, open source software for 3D modeling and rendering
  21. En savoir plus sur la modélisation déclarative
  22. Xfrog, a procedural 3d organic modeling and animation software program
  23. Spécifications d'un certain nombre de formats de fichier pour le stockage de scènes en 3D
  24. X3D, Open Standards XML-enabled 3D file format
  25. Jonathan Cohen, Amitabh Varshney, Dinesh Manocha, Greg Turk, Hans Weber, Pankaj Agarwal, Frederick Brooks, and William Wright. Simplification envelope. Conference Proceedings, pages 119-128, 1996.
  26. X. Decoret, G. Schaufler, F. Sillon, and J. Dorsey. Multi-layered impostors for accelerated rendering. In Eurographics 99, volume 18, 1999.
  27. Michel Garland and Paul Heckbert. Surface simplification using quadric error metrics. SIGGRAPH 97 Conference Proceedings, pages 209-216, 1996.
  28. Michel Garland and Paul Heckbert. Simplifying surfaces with color and texture using quadric error metrics. IEEE Visualization 98 Conference Proceedings, 1998.
  29. H. Hoppe. View-dependent refinement of progressive meshes. In Computer Graphics SIGGRAPH 97, volume 31, pages 189-198, New York, 1997. ACM Press.
  30. Hugues Hoppe. Progressive meshes. SIGGRAPH 96 Conference Proceedings, pages 99-108, 1996.
  31. Hugues Hoppe. New quadric metric for simplifying meshes with appearance attributes. VISUALIZATION 99 Conference Proceedings, 1999.
  32. D. Luebke and C.Erikson. view-dependent simplification of arbitrary polygonal environments. In Computer Graphics SIGGRAPH 97, volume 31, pages 199-208, New York, 1997. ACM Press.
  33. Y.I.H Parish and P. Müller. Procedural modeling of cities. In Computer Graphics SIGGRAPH 2001, pages 301-308. ACM Press, 2001.
  34. Biography of Ivan E. Sutherland
  35. William J. Schroeder, Jonathan A. Zarge, and William E. Lorensen. Decimation of triangle meshes. In Proceedings of the 19th annual conference on Computer Graphics and interactive techniques, pages 65-70. ACM Press, 1992.
  36. Seth J. Teller and Carlo H. Sequin. Visibility preprocessing for interactive walkthroughs. Computer Graphics (Proceedings of SIGGRAPH 91), 25(4):61-69, 1991.
  37. S. Volz and M. Sester. Nexus – distributed data management concepts for location aware applications. In International Workshop on emerging technologies for geo-based applications, Ascona, Switzerland, 2000.
  38. Michael Wimmer, Peter Wonka, and François Sillion. Point-based impostors for real-time visualization. In EuroGraphic? Workshop on Rendering, 2001.
  39. P. Wonka and D. Scmalstièg. Occluder shadows for fast walkthroughs of urban environments. In EUROGRAPHICS'99, volume 18, 1999.
  40. P. Wonka, Michael Wimmer, and F.X. Sillion. Instant visibility. In Eurographics 2001, volume 20, 2001.
  41. Peter Wonka, Michael Winner, and Dieter Schmasteig. Visibility preprocessing with occluder fusion for urban walkthroughs. In Eurographics Workshop on Rendering, 2000.
  42. Central Pictures
  43. P. Muller, R. Wattenhofer, and J. Song, "Scalable Localized Histogram Aggregation for P2P MMOGs", Master Thesis, 2005
  44. S-Y. Hu and G.-M. Liao, "Scalable Peer-to-Peer Networked Virtual Environment". In Proc. of SIGCOMM 2004 workshops on NetGames?, 2004
  45. T. Iimura, H. Hazeyama, and Y. Kadobayashi, "Zoned Federation of Game Servers: a Peer-to-peer Approach to Scalable Multi-player Online Games". In Proc. of ACM SIGCOMM 2004 workshops on NetGames? 2004
  46. J. Keller and G. Simon, "Solipsis: A Massively Multi-Participant Virtual World". In Proc. of PDPTA 2003
  47. E. Anceaume and C. Delporte-Gallet and H. Fauconnier and G. Le Lann, Modular Services with Byzantine Recovery, Proc. of the International Conference on Dependable Systems and Networks (DSN), 2004
  48. Romain Cavagna, Christian Bouville, Jerome Royan, "P2P Network for very large virtuel environment". In Proc.ACM symp. on Virtual Reality Software and Technology, 2006

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